Masters Research Project Supervision
In 2011, I obtained an appointment to the University of Toronto School of Graduate Studies. This permitted me to begin supervising students. What follows is a list of student Masters Research Projects that I have supervised or am supervising.
VizMol: Data Visualization for Molecular Structure Analysis and Exploration.
Derek developed a web application - VisMol- designed to help molecular biologists explore the relationship between structural and non-structural data sets. The application remains under development. Derek is now a faculty member at the University of Toronto. You can read about him here.
SpineSim: An interactive 3D neuraxial blockade simulation.
Ashley developed a lo-fidelity simulation that permits learners to practice ultrasound-guided needle insertion in the lumbar region of the spine. The tool employs a physical model and an on-screen application that provides them with real-time visual feedback about the needle tip position, as well as supplementary information about ultrasound anatomy. The program lets users complete an epidural or spinal procedure as they would on a cadaver.
An animation series and website platform to present the technique of single cell electroporation as applied to morphological and functional studies of neurons in the developing anesthetized, awake tadpole brain.
Kristin developed a series of short films designed to educate lay audiences about research being performed in the Haas Lab at the University of British Columbia. The animations explain novel methodologies being used to investigate the mechanisms underlying normal and abnormal neuronal development. You can learn more about her work here.
Ex vivo liver perfusion: A 3D visualization of the novel ex vivo liver perfusion platform.
Yi-Min developed a film to educate lay audiences about contemporary issues with liver transplantation and the novel research being done to develop an ex vivo liver perfusion platform by the Selzner lab at the University of Toronto.
Hitting the target: re-envisioning the conventional representation of polymeric nanoparticles for targeted anti-cancer drug delivery to improve understanding of the underlying science and challenges.
Karyn did her doctoral work in biomedical engineering, investigating stratgies for the targeted delivery of anti-cancer drugs to tumours in the Shoichet lab at the University of Toronto. Her master's research project used animation as a platform for providing a summary explanation and generating interest in . You can read more about it here.
Polybrain: an online tool for learning the three-dimensional structure of the human brain.
Josh developed an online interactive 3D structural brain atlas. Josh's project involved the development of a data-driven brain model, and the design of an interactive Web application (built using the Unity engine) that would permit users to explore the macroscopic structural features of the brain in an intuitive manner.
Olivia Yonsoo Shim
Virtual Aortic Valve - A web-based catalyst for building a mental spatial representation of the aortic valve for transesophageal echocardiography (TEE).
Olivia developed an online module to help novice echocardiographers understand the structure and function of the aortic valve and how it is visualized using transesophageal echocardiography. This project builds on work I have done in the past, but aims to improve aspects of the interactive design by employing new real-time browser-enabled 3D technologies.
Heart i C Prototype: A learning and teaching tool for cardiac pathologies
Michael worked with cardiologists at McMaster University to develop "a prototype tablet-based software application as a self-study tool to teach medical students clinical and imaging interpretation skills in cardiology".
In my first year of supervision the theme found across projects was gaming. Each of the three students developed projects that employed strategies to engage learners drawn from video games. It was a wonderful year and we had many excellent sessions together prototyping the games.
Vascular Invaders: Exploring the motivational impact of a video game in an undergraduate study aid.
Andrea developed two online tools to complement traditional methods of teaching vascular anatomy: one was a video game that employed beautiful graphics, a narrative and many common gaming elements (e.g., leaderboard, rewards) while the other contained the same content but did not possess the gaming elements. The project culminated in a pilot study where Andrea compared use of the non- and gamefied study aid by undergraduate students studying anatomy. We will be publishing the results of this study in 2013. You can read more about Andrea and her research here.
NeuroPath: Creating Neural Pathways in Play and In Mind
Cindy developed an online game to complement traditional methods of teaching neuroanatomical pathways. In the game, players complete pathways for neural signals to travel to and from the brain and body, while managing multiple patient cases and time constraints. You can see some of Cindy's work here.
Cell Machines: A game-based study tool that teaches protein structure and function to university biology students
Bonnie developed a prototype 3D puzzle game to teach university biology students about principles of molecular representation and protein-protein interaction. The game involves matching 3D protein puzzle pieces using rules of protein-protein interaction, such as shape, and chemistry. You can learn more about Bonnie's project here.